SIGGRAPH 2020 announces 163 selected research projects from 24 countries as part of its world-renowned Technical Papers program. Throughout its now 47-year history, the conference has continuously delivered innovative, cutting-edge research across the many subfields of computer graphics. With its recent move to virtual, SIGGRAPH 2020 is working with contributing researchers to offer a new way for participants to discover this content and will announce details in the coming weeks.
Each year, the SIGGRAPH Technical Papers program sets the pace for what’s next in visual computing. From 443 submissions, with additional selections out of peer-reviewed journal ACM Transactions on Graphics (TOG), experts on the 2020 program jury chose each project through a double-blind review process. Emerging as trends from this year’s selections were the pervasiveness of deep learning — on top of use for images, new applications are proposed for animation, geometry and more — and a move “back to basics” through use of 2D graphics for things like icons, sketches, diagrams, and strokes.
“I am thrilled to be announcing a sneak peek at the amazing work of researchers who continue to think beyond what’s possible in visual computing, and cannot wait to see how these projects fuel memorable discussions during the first-ever digital SIGGRAPH,” said SIGGRAPH 2020 Technical Papers Chair Szymon Rusinkiewicz of Princeton University. “The papers submitted were as strong as they’ve ever been and the community’s research output remains incredible.”
The research papers from various places like Stanford University, Facebook, Microsoft, Pixar Animation Studios, Google, MIT and NVIDIA have been selected.